using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26BF, 0x26C9 )] public class DoubleLightSaber : BaseSpear { public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } } // public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) // { // phys = fire = cold = pois = 0; // nrgy = 100; // } public override int AosStrengthReq{ get{ return 20; } } public override int AosMinDamage{ get{ return 14; } } public override int AosMaxDamage{ get{ return 16; } } public override int AosSpeed{ get{ return 58; } } public override int OldStrengthReq{ get{ return 50; } } public override int OldMinDamage{ get{ return 12; } } public override int OldMaxDamage{ get{ return 13; } } public override int OldSpeed{ get{ return 49; } } public override int DefHitSound{ get{ return 0x483; } } public override int DefMissSound{ get{ return 0x1DC; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } } [Constructable] public DoubleLightSaber() : base( 0x26BF ) { Weight = 2.0; Name = "a double light saber"; Hue = Utility.RandomList( 0x4F2, 0x4F8, 0x26, 0x4EC, 0x4FB ); Consecrated = true; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; Attributes.AttackChance = 15; //Attributes.DefendChance = 15; Attributes.WeaponDamage = 45; } public DoubleLightSaber( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }