using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13B9, 0x13Ba )] public class DragonSlayerBroadsword : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrengthReq{ get{ return 95; } } public override int AosMinDamage{ get{ return 30; } } public override int AosMaxDamage{ get{ return 120; } } public override int AosSpeed{ get{ return 28; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 6; } } public override int OldMaxDamage{ get{ return 34; } } public override int OldSpeed{ get{ return 30; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } [Constructable] public DragonSlayerBroadsword() : base( 0x13B9 ) { Weight = 10.0; Hue = 985; Name = "Dragon Slayer Broadsword"; Attributes.WeaponDamage = 120; Attributes.RegenHits = 10; Attributes.AttackChance = 20; //Attributes.WeaponSpeed = 28; Attributes.Luck = 100; } public DragonSlayerBroadsword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // created on 10/19/2003 at 12:31 AM