using System; using Server; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26C2, 0x26CC )] public class EnergyBow : BaseRangedAmmoless { public override int ArtifactRarity{ get{ return 69; } } public override int EffectID{ get{return 0xF42; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } } public override int AosStrengthReq{ get{ return 50; } } public override int AosMinDamage{ get{ return 25; } } public override int AosMaxDamage{ get{return 30; } } public override int AosSpeed{ get{return 40; } } public override int OldStrengthReq{ get{ return 20; } } public override int OldMinDamage{ get{return 11; } } public override int OldMaxDamage{ get{return 35; } } public override int OldSpeed{ get{return 30; } } public override int DefMaxRange{ get{return 10; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public EnergyBow() : base( 0x26C2 ) { Name = "Energy Bow"; Weight = 6.0; Hue = 0x47F; Attributes.SpellChanneling = 1; Layer = Layer.TwoHanded; AccuracyLevel = WeaponAccuracyLevel.Supremely; DurabilityLevel = WeaponDurabilityLevel.Indestructible; DamageLevel = WeaponDamageLevel.Vanq; Quality = WeaponQuality.Exceptional; LootType = LootType.Blessed; } // public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = fire = cold = pois = 0; // nrgy = 100; //} public EnergyBow( Serial serial ) : base( serial ) { } public override bool OnFired( Mobile attacker, Mobile defender ) { attacker.MovingParticles( defender, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 ); attacker.PlaySound( 0x20A ); return true; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 7.0 ) Weight = 6.0; } } }