using System; using Server; namespace Server.Items { public class GrimAura : MetalShield { public override int ArtifactRarity{ get{ return 14; } } public override int BaseFireResistance{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GrimAura() { Hue = 0x487; // TODO: Night Sight Name = "Grim Aura"; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 1; Attributes.SpellDamage = 15; Attributes.RegenMana = 2; } public GrimAura( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }