using System; using Server; namespace Server.Items { public class HellsFury : BladedStaff { public override int ArtifactRarity{ get{ return 69; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosMinDamage{ get{ return 40; } } public override int AosMaxDamage{ get{ return 55; } } public override int AosSpeed{ get{ return 50; } } public override int OldMinDamage{ get{ return 50; } } public override int OldMaxDamage{ get{ return 65; } } public override int OldSpeed{ get{ return 50; } } [Constructable] public HellsFury() { Weight = 7.0; Name = "Hells Fury"; Hue = 2934; //DurabilityLevel = WeaponDurabilityLevel.Indestructible; //WeaponAttributes.DurabilityBonus = 50; WeaponAttributes.HitLeechHits = 60; //WeaponAttributes.ResistPhysicalBonus = 65; WeaponAttributes.HitMagicArrow = 45; Attributes.AttackChance = 60; Attributes.BonusHits = 20; Attributes.BonusStr = 10; Attributes.RegenHits = 20; Attributes.SpellChanneling = 1; //Attributes.WeaponDamage = 40; Attributes.Luck = 100; Attributes.SpellDamage = 50; Attributes.BonusInt = 10; StrRequirement = 150; LootType = LootType.Blessed; } public HellsFury( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }