using System; using Server.Network; using Server.Items; namespace Server.Items { public class Jestersholyrage : WarFork { public override int ArtifactRarity{ get{ return 69; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return 35; } } public override int AosMaxDamage{ get{ return 45; } } public override int AosSpeed{ get{ return 43; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 35; } } public override int OldMaxDamage{ get{ return 45; } } public override int DefHitSound{ get{ return 0x236; } } public override int DefMissSound{ get{ return 0x238; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public Jestersholyrage() { Name = "Jester's Holy Rage"; Hue = 2899; Weight = 9.0; WeaponAttributes.HitLeechHits = 65; WeaponAttributes.HitLowerDefend = 50; WeaponAttributes.HitLowerAttack = 50; WeaponAttributes.HitHarm = 50; WeaponAttributes.HitLeechMana = 50; WeaponAttributes.HitLeechStam = 50; Attributes.SpellChanneling = 1; Attributes.AttackChance = 35; Attributes.WeaponDamage = 75; //Attributes.BonusDex = 20; Attributes.BonusStr = 10; Attributes.BonusInt = 10; //Slayer = SlayerName.Silver; LootType = LootType.Blessed; } public Jestersholyrage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }