using System; using Server; namespace Server.Items { public class LanceOfVirtue : Lance { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosMinDamage{ get{ return 40; } } public override int AosMaxDamage{ get{ return 60; } } public override int AosSpeed{ get{ return 40; } } public override int OldMinDamage{ get{ return 40; } } public override int OldMaxDamage{ get{ return 60; } } public override int OldSpeed{ get{ return 40; } } [Constructable] public LanceOfVirtue() { Weight = 5.0; Name = "Lance Of Virtue"; Hue = 1281; //DurabilityLevel = WeaponDurabilityLevel.Indestructible; //WeaponAttributes.DurabilityBonus = 50; WeaponAttributes.HitLeechHits = 50; Attributes.AttackChance = 50; //Attributes.BonusDex = 10; Attributes.BonusStam = 20; Attributes.RegenHits = 15; Attributes.SpellChanneling = 1; //Attributes.WeaponDamage = 60; //Attributes.WeaponSpeed = 15; StrRequirement = 125; LootType = LootType.Blessed; } public LanceOfVirtue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }