using System; using Server; namespace Server.Items { public class MasaMune : Longsword { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int LabelNumber{ get{ return 1061107; } } // MasaMune public override int ArtifactRarity{ get{ return 13; } } [Constructable] public MasaMune() { Hue = 1176; Name = "Masamune"; // TODO: Daemon Slayer WeaponAttributes.HitLeechHits = 100; WeaponAttributes.UseBestSkill = 1; Attributes.BonusHits = 35; Attributes.WeaponDamage = 50; } public MasaMune( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // created on 10/5/2003 at 11:31 AM