using System; using Server; namespace Server.Items { public class SkullOfExodus : BoneHelm { public override int ArtifactRarity{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SkullOfExodus() { Name = " Skull Of Exodus"; Hue = 0x489; Attributes.BonusStr = 10; Attributes.BonusDex = 10; ArmorAttributes.MageArmor = 1; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 10; FireBonus = 20; PhysicalBonus = 10; ColdBonus = 10; EnergyBonus = 10; PoisonBonus = 10; } public SkullOfExodus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }