using System; using Server; using Server.Network; using Server.Items; using Server.Targeting; using Server.Misc; using System.Collections; namespace Server.Items { public class SwordOfJupiter : BaseSword { public override int ArtifactRarity{ get{ return 69; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } } //public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } //public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int AosMinDamage{ get{ return 20; } } public override int AosMaxDamage{ get{ return 25; } } public override int AosSpeed{ get{ return 30; } } public override int OldMinDamage{ get{ return 20; } } public override int OldMaxDamage{ get{ return 25; } } public override int OldSpeed{ get{ return 30; } } public override int DefMaxRange{ get{return 3; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } [Constructable] public SwordOfJupiter() : base( 0x26CF ) { Name = "Sword Of Jupiter"; Weight = 1.0; Hue = 1152; DurabilityLevel = WeaponDurabilityLevel.Indestructible; Quality = WeaponQuality.Exceptional; //Resource = CraftResource.Valorite; Attributes.AttackChance = 90; //Attributes.WeaponDamage = 20; Attributes.Luck = 100; Attributes.RegenMana = 5; Attributes.RegenHits = 5; Attributes.RegenStam = 5; //Attributes.BonusDex = 20; Attributes.BonusStr = 10; Attributes.BonusInt = 10; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 90; //AosWeaponAttribute WeaponAttributes.HitLeechMana = 55; WeaponAttributes.HitLeechStam = 55; WeaponAttributes.HitLowerAttack = 80; WeaponAttributes.HitLowerDefend = 80; WeaponAttributes.HitDispel = 80; WeaponAttributes.HitHarm = 80; LootType = LootType.Blessed; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 100; // nrgy = 50; // pois = 50; // fire = 50; // cold = 50; //} public SwordOfJupiter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }