using System; using Server; namespace Server.Items { public class TheLongBowBelthronding : CompositeBow { public override int LabelNumber{ get{ return 1061088; } } // Blade of Insanity public override int ArtifactRarity{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TheLongBowBelthronding() { Hue = 0x44F; Name = "The Long Bow Belthronding"; //WeaponAttributes.DurabilityBonus = nn; // Pick and choose the attributes for your weapon (remember to remove the // before the ones you entend to use) //WeaponAttributes.HitColdArea = nn; //WeaponAttributes.HitDispel = nn; //WeaponAttributes.HitEnergyArea = nn; //WeaponAttributes.HitFireArea = nn; //WeaponAttributes.HitFireBall = nn; WeaponAttributes.HitHarm = 75; WeaponAttributes.HitLeechHits = 75; //WeaponAttributes.HitLeechMana = nn; WeaponAttributes.HitLeechStam = 75; //WeaponAttributes.HitLightning = nn; WeaponAttributes.HitLowerAttack = 60; //WeaponAttributes.HitLowerDefence = 60; WeaponAttributes.HitMagicArrow = 60; WeaponAttributes.HitPhysicalArea = 60; //WeaponAttributes.HitPoisonArea = nn; //WeaponAttributes.LowerStatReq = nn; WeaponAttributes.MageWeapon = 1; WeaponAttributes.ResistColdBonus = 60; WeaponAttributes.ResistEnergyBonus = 60; WeaponAttributes.ResistPhysicalBonus = 60; WeaponAttributes.ResistPoisonBonus = 60; WeaponAttributes.SelfRepair = 28; WeaponAttributes.UseBestSkill = 1; Attributes.AttackChance = 60; //Attributes.BonusDex = nn; Attributes.BonusHits = 50; Attributes.BonusInt = 10; //Attributes.BonusMana = nn; //Attributes.BonusStam = nn; Attributes.BonusStr = 10; //Attributes.CastRecovery = nn; //Attributes.CastSpeed = nn; Attributes.DefendChance = 60; //Attributes.EnhancePotions = nn; //Attributes.LowerManaCost = nn; //Attributes.LowerRegCost = nn; Attributes.Luck = 50; //Attributes.Nightsight = 1; Attributes.ReflectPhysical = 50; //Attributes.RegenHits = nn; //Attributes.RegenMana = nn; //Attributes.RegenStam = nn; Attributes.SpellChanneling = 1; //Attributes.SpellDamage = nn; Attributes.WeaponDamage = 40; //Attributes.WeaponSpeed = 10; //Consecrated = true; //Cursed = true; DexRequirement = 80; IntRequirement = 80; //Slayer = SlayerName.nn; StrRequirement = 80; LootType = LootType.Blessed; //Blessed, Newbied or Cursed } public TheLongBowBelthronding( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }