using System; using Server; namespace Server.Items { public class Beastmaster : GoldRing { public override int ArtifactRarity{ get{ return 79; } } [Constructable] public Beastmaster() { Name = "The Ring of the Beastmaster"; Hue = 1153; Attributes.BonusDex = 20; Attributes.BonusStr = 20; Attributes.BonusInt = 50; Attributes.AttackChance = 35; SkillBonuses.SetValues( 0, SkillName.AnimalTaming, 30.0 ); SkillBonuses.SetValues( 1, SkillName.AnimalLore, 30.0 ); LootType = LootType.Blessed; } public Beastmaster ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // Created by Prime Minister MemnocH Forgotten Realms of Olde 01-31-04