using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class kingaragonsarms : PlateArms { public override int ArtifactRarity{ get{ return 79; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 500; } } [Constructable] public kingaragonsarms() { Name = "King Aragons Arms"; Hue = 2944; Durability = ArmorDurabilityLevel.Indestructible; ProtectionLevel = ArmorProtectionLevel.Invulnerability; MeditationAllowance = ArmorMeditationAllowance.All; //Resource = CraftResource.Valorite; Attributes.Luck = 250; //Attributes.SpellChanneling = 1; //AosArmorAttribute ArmorAttributes.SelfRepair = 10; ArmorAttributes.MageArmor = 1; FireBonus = 25; PhysicalBonus = 25; ColdBonus = 25; EnergyBonus = 25; PoisonBonus = 25; Attributes.AttackChance = 25; Attributes.ReflectPhysical = 50; Attributes.DefendChance = 50; LootType = LootType.Blessed; } //public override void OnMiss( Mobile attacker, Mobile defender ) //{ //base.OnMiss( attacker, defender ); //attacker.SendMessage( "You feel the power of the King aiding you in combat!" ); //defender.Say( "Its gonna take my life to stop protecting my King!" ); //defender.Say( "All hail King AragonS!" ); //} public kingaragonsarms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }