using System; using Server.Items; namespace Server.Items { public class kingaragonsGorget : BaseArmor { public override int ArtifactRarity{ get{ return 79; } } public override int BasePhysicalResistance{ get{ return 25; } } public override int BaseFireResistance{ get{ return 25; } } public override int BaseColdResistance{ get{ return 25; } } public override int BasePoisonResistance{ get{ return 25; } } public override int BaseEnergyResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 500; } } public override int AosStrReq{ get{ return 45; } } public override int OldStrReq{ get{ return 30; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public kingaragonsGorget() : base( 0x1413 ) { Weight = 1.0; Hue= 2944; Name="King AragonS Gorget"; Attributes.SpellChanneling = 100; ArmorAttributes.MageArmor = 1; Attributes.ReflectPhysical = 50; Attributes.LowerRegCost = 50; LootType = LootType.Blessed; } public kingaragonsGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }// created on 11/1/2003 at 2:14 PM