using System; using Server.Network; using Server.Items; namespace Server.Items { public class KingSquallspeacemaker : BaseSword { public override int ArtifactRarity{ get{ return 69; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } } public override int DefHitSound{ get{ return 0x23C; } } public override int DefMissSound{ get{ return 0x238; } } public override SkillName DefSkill{ get{ return SkillName.Fencing; } } public override WeaponType DefType{ get{ return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } public override int AosStrengthReq{ get{ return 60; } } public override int AosMinDamage{ get{ return 35; } } public override int AosMaxDamage{ get{ return 35; } } public override int AosSpeed{ get{ return 50; } } [Constructable] public KingSquallspeacemaker() : base( 0x1401 ) { Name = "King Squall's Peacemaker"; Hue = 1157; Weight = 1.0; WeaponAttributes.HitLeechHits = 80; WeaponAttributes.HitLowerDefend = 50; WeaponAttributes.HitLowerAttack = 50; WeaponAttributes.HitHarm = 50; WeaponAttributes.HitLeechMana = 80; WeaponAttributes.HitLeechStam = 80; Attributes.SpellChanneling = 1; Attributes.AttackChance = 60; //Attributes.WeaponDamage = 90; Attributes.RegenMana = 10; Attributes.RegenHits = 10; Attributes.RegenStam = 10; //Attributes.BonusDex = 20; Attributes.BonusStr = 10; Attributes.BonusInt = 10; LootType = LootType.Blessed; } //public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy ) //{ // phys = 25; // nrgy = 25; // pois = 25; // fire = 25; // cold = 25; //} public KingSquallspeacemaker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }