using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1541, 0x1542 )] public class SashofGuard : BodySash { [Constructable] public SashofGuard() { Weight = 1.0; Name = "Member Of The Royal Brittanian Guard"; Hue = 1153; LootType = LootType.Blessed; } public SashofGuard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } // created on 9/24/2003 at 6:12 PM