using System; using Server.Items; using System.Collections; using Server.Spells; namespace Server.Items { [FlipableAttribute( 0x1414, 0x1418 )] public class kingaragonsGloves : BaseArmor { public override int ArtifactRarity{ get{ return 79; } } public override int BasePhysicalResistance{ get{ return 25; } } public override int BaseFireResistance{ get{ return 25; } } public override int BaseColdResistance{ get{ return 25; } } public override int BasePoisonResistance{ get{ return 25; } } public override int BaseEnergyResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 1000; } } public override int InitMaxHits{ get{ return 1000; } } public override int AosStrReq{ get{ return 70; } } public override int OldStrReq{ get{ return 30; } } public override int OldDexBonus{ get{ return -2; } } public override int ArmorBase{ get{ return 100; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public kingaragonsGloves() : base( 0x2643 ) { Weight = 1.0; Hue= 2944; Name="King AragonS Gloves"; Attributes.ReflectPhysical = 50; Attributes.RegenMana = 25; Attributes.RegenHits = 25; ArmorAttributes.MageArmor = 50; Attributes.DefendChance = 50; Attributes.SpellChanneling = 100; LootType = LootType.Blessed; } public kingaragonsGloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }// created on 10/21/2003 at 11:31 AM