using System; using Server; namespace Server.Items { public class kingaragonsLegs : PlateLegs { public override int ArtifactRarity{ get{ return 79; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 500; } } [Constructable] public kingaragonsLegs() { Name = " King AragonS Legs "; Hue = 2944; Attributes.ReflectPhysical = 50; Attributes.RegenMana = 25; Attributes.RegenHits = 25; ArmorAttributes.MageArmor = 50; FireBonus = 50; PhysicalBonus = 50; ColdBonus = 50; EnergyBonus = 50; PoisonBonus = 50; Attributes.ReflectPhysical = 50; Attributes.SpellChanneling = 100; LootType = LootType.Blessed; } public kingaragonsLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }