using System; using Server; using Server.Network; using Server.Items; namespace Server.Items { public class kingaragonsShield : HeaterShield { public override int ArtifactRarity{ get{ return 79; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public kingaragonsShield() { Name = " King AragonS Shield "; Hue = 2944; Durability = ArmorDurabilityLevel.Indestructible; ProtectionLevel = ArmorProtectionLevel.Invulnerability; MeditationAllowance = ArmorMeditationAllowance.All; //Resource = CraftResource.Valorite; Attributes.Luck = 250; Attributes.SpellChanneling = 50; //AosArmorAttribute ArmorAttributes.SelfRepair = 100; ArmorAttributes.MageArmor = 50; FireBonus = 50; PhysicalBonus = 50; ColdBonus = 50; EnergyBonus = 50; PoisonBonus = 50; Attributes.ReflectPhysical = 50; Attributes.DefendChance = 100; Attributes.SpellChanneling = 50; Attributes.RegenMana = 25; Attributes.RegenStam = 25; LootType = LootType.Blessed; } public kingaragonsShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }